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School for those who aim high

Computational Thinking Education

Computational Thinking Education

Computational Thinking in Modern Education

In today’s world, computational thinking is not only essential for computer engineers, but it also plays a significant role in improving every individual’s ability to solve everyday problems. Each era brings its own unique challenges, and solving these problems requires diverse approaches. Therefore, to prepare children for the age of “digital citizenship,” educators must take the lead in embracing and evolving new teaching methods.


Computational Thinking-Based Education at Hədəf STEAM Lyceum

The computational thinking method can be defined as the collection of tools aimed at problem-solving, critical thinking, and resolving human-computer interaction challenges. A person with computational thinking skills can:

  • Solve problems using computers or other IT tools;

  • Logically organize and analyze data;

  • Represent data through models and simulations;

  • Automate solutions using algorithmic approaches;

  • Efficiently integrate potential solutions, stages, and resources;

  • Transfer and generalize problem-solving processes to other contexts.

As seen, computational thinking not only applies to computer science and information technologies but also strengthens students’ operational and effective thinking skills across science, mathematics, and social sciences.

To make a difference, one must think differently.

In Information Technology classes, students at Hədəf Lyceum learn how to effectively use digital tools and conduct research to improve their problem-solving and analytical thinking skills. Under the initiative titled "Hour of Code", we aim to teach students how to think differently. This program covers ages 5 to 15, with further specialization in IT through modular programs in the higher grades.

Through Hour of Code, students are not only prepared for the future but are also trained to develop original designs and contribute to innovation in the modern world. As a school aiming to nurture the future’s engineers, designers, and scientists, Hədəf Lyceum continues to promote creative and critical thinking.


Goals of the “Hour of Code” Program

For the first time in Azerbaijan, Hədəf Lyceum introduced coding education starting at age 5. This subject aims to develop students’ digital and algorithmic thinking, enable them to actively use information and communication technologies, learn programming, generate new ideas, and implement those ideas.

The “Hour of Code” curriculum was developed by Hədəf Lyceum teachers, in collaboration with preschool educators and IT teachers, and is implemented under the guidance of IT instructors, preschool teachers, and foreign language specialists. Topics include:

  • Core concepts of computer science

  • Use of information and communication technologies

  • Digital citizenship

  • Tablet applications

  • Algorithmic thinking

  • Programming

  • Creating animations

  • Designing digital games

The ultimate goal is not only to teach about computer science and ICT but also to integrate computational thinking into the heart of education—a skill considered essential in the 21st century.


Game Design Workshop (Ages 7–15)

In this workshop, students acquire basic design skills by creating their own games. Participants learn the elements, stages, and mechanics of game design, visualize their ideas on paper, enhance them using tablet software, and finally build functional game prototypes.

Workshop structure (3 stages):

  1. Idea Phase: Discussions around stories, games, and film concepts.

  2. Analysis Phase: Students examine existing games, modify rules, replay the game, and compare versions to understand game dynamics.

  3. Creation Phase: In the “Write Your Own Game” project, students use digital tools to build an original game based on previously learned skills and their imagination.

At Hədəf, we aim to raise not only children who play games but also those who create them—empowering students to be producers, not just consumers.


Robotics-Focused Activities

From early primary school, students at Hədəf Lyceum are introduced to robotics technology, typically taught at the university level. As they progress, their knowledge deepens through intermediate and advanced courses.

Using Makeblock kits, students explore mechanical designs, build wheeled and basic machines, and learn how to control their mechanisms using sensors and motors. They also participate in international robotics competitions held in various countries and often earn awards.


Purpose of Robotics Education

The robotics curriculum at Hədəf aims to develop students’ skills in technology, design, science, and mathematical operations. While working with robotics, students think like scientists, engineers, and designers—investigating real-world problems and becoming more adept at finding solutions.

Core skills students gain through robotics:

  • Original and creative thinking

  • Understanding cause-effect relationships

  • Building models to achieve specific goals

  • Experimenting based on observations and measurements

  • Asking meaningful scientific questions

  • Imagining new possibilities

  • Systematic observation and measurement

  • Presenting information using charts, graphs, and visuals

  • Working with robots and tools using sound, light, and motion sensors

  • Creating interactive models

  • Designing assistive tools for individuals with disabilities


STEAM Lab

The STEAM Lab at Hədəf Lyceum provides students with a platform to deepen their electronics knowledge and improve their engineering skills. It enables the practical application of theoretical learning through project-based activities.

In our labs, students:

  • Learn the basic components of electronic circuits

  • Design custom PCB (Printed Circuit Board) circuits

  • Understand the function of each electronic component

  • Use multimeters to test and analyze components

  • Diagnose faulty components in a circuit

  • Work with soldering tools

  • Learn how sensors and modules operate in real-time

Additionally, students design 2D or vector-based technical drawings and print them using laser CNC machines. For their projects—whether robotics or replacement parts—they use 3D design software and print their models using ABS or PLA material on 3D printers. They even create silicone molds from these models to replicate designs in minutes.

These hands-on activities train future engineers in designing, developing, and assembling both mechanical systems and new components.


The Engineering Mindset We Aim to Foster:

  • Analytical thinking

  • Strong communication

  • Openness to self-development

  • Curiosity and creative exploration

  • Responsibility and patience

  • Complex problem-solving

  • Leadership and management skills